Difference between revisions of "Design Patterns for engineering SOS"
From Self-Organization Wiki
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− | + | == Design Patterns for SOS? == | |
* The idea of reuse existing, proven solutions seems to be interesting... | * The idea of reuse existing, proven solutions seems to be interesting... | ||
* Focus on mechanisms that cause systems to be SOS | * Focus on mechanisms that cause systems to be SOS | ||
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* Checklist seems currently to be more appropriate, we know what is necessary to get SOS | * Checklist seems currently to be more appropriate, we know what is necessary to get SOS | ||
* Checklist for basic properties of SOS: Adaptivity, Emergence, Autonomy, Decentralisation, Cognition, Feedback, Multiple intercations | * Checklist for basic properties of SOS: Adaptivity, Emergence, Autonomy, Decentralisation, Cognition, Feedback, Multiple intercations | ||
− | * Runtime effects to show up: spatial temporal structures, | + | * Runtime effects to show up: spatial temporal structures, multiple stability, parameter bifurcation |
− | + | == Desing Patterns == | |
* Patterns of coordination | * Patterns of coordination | ||
** Stigmergy | ** Stigmergy |
Revision as of 10:36, 13 July 2010
Design Patterns for SOS?
- The idea of reuse existing, proven solutions seems to be interesting...
- Focus on mechanisms that cause systems to be SOS
- Use a pattern at design time, so that a SOS runtime behaviour shows up
- The usage of design patterns depends on the nature of the desired system
- Kategorize types of SOS and assign possible design patterns, which are useful for which type
- Checklist seems currently to be more appropriate, we know what is necessary to get SOS
- Checklist for basic properties of SOS: Adaptivity, Emergence, Autonomy, Decentralisation, Cognition, Feedback, Multiple intercations
- Runtime effects to show up: spatial temporal structures, multiple stability, parameter bifurcation
Desing Patterns
- Patterns of coordination
- Stigmergy
- Combine positive/negative Feedback w. Balance
- Control Theory -> Feedback
- Coupling between local interactions and global behaviour
Related Work on Design Patterns
In software engineering: a design pattern is a general reusable solution to a commonly occurring problem in software design. A design pattern is not a finished design that can be transformed directly into code. It is a description or template for how to solve a problem that can be used in many different situations [1]
- Design Patterns for Self-organising Systems, Gardelli et al.
- Design Patterns from Biology for Distributed Computing, Babaoglu et al.
- Design patterns for decentralised coordination in self-organising, De Wolf et al.