Difference between revisions of "Design Patterns for engineering SOS"

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(Related Work on Design Patterns =)
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=== Design Patterns for SOS? ===
 
=== Design Patterns for SOS? ===
 
* The idea of reuse existing, proven solutions seems to be interesting...
 
* The idea of reuse existing, proven solutions seems to be interesting...
* The usage of design patterns depends on the nature of the desired system
 
 
* Focus on mechanisms that cause systems to be SOS
 
* Focus on mechanisms that cause systems to be SOS
 
* Use a pattern at design time, so that a SOS runtime behaviour shows up
 
* Use a pattern at design time, so that a SOS runtime behaviour shows up
* Kategorize types of SOS and assign possible design patterns, which are useful for which type
+
* The usage of design patterns depends on the nature of the desired system
 +
** Kategorize types of SOS and assign possible design patterns, which are useful for which type
 
* Checklist seems currently to be more appropriate, we know what is necessary to get SOS
 
* Checklist seems currently to be more appropriate, we know what is necessary to get SOS
 
* Checklist for basic properties of SOS: Adaptivity, Emergence, Autonomy, Decentralisation, Cognition, Feedback, Multiple intercations
 
* Checklist for basic properties of SOS: Adaptivity, Emergence, Autonomy, Decentralisation, Cognition, Feedback, Multiple intercations

Revision as of 10:35, 13 July 2010

Design Patterns for SOS?

  • The idea of reuse existing, proven solutions seems to be interesting...
  • Focus on mechanisms that cause systems to be SOS
  • Use a pattern at design time, so that a SOS runtime behaviour shows up
  • The usage of design patterns depends on the nature of the desired system
    • Kategorize types of SOS and assign possible design patterns, which are useful for which type
  • Checklist seems currently to be more appropriate, we know what is necessary to get SOS
  • Checklist for basic properties of SOS: Adaptivity, Emergence, Autonomy, Decentralisation, Cognition, Feedback, Multiple intercations
  • Runtime effects to show up: spatial temporal structures, muliple stability, parameter bifurcation


Desing Patterns

  • Patterns of coordination
    • Stigmergy
    • Combine positive/negative Feedback w. Balance
  • Control Theory -> Feedback
  • Coupling between local interactions and global behaviour

Related Work on Design Patterns

In software engineering: a design pattern is a general reusable solution to a commonly occurring problem in software design. A design pattern is not a finished design that can be transformed directly into code. It is a description or template for how to solve a problem that can be used in many different situations [1]

  • Design Patterns for Self-organising Systems, Gardelli et al.
  • Design Patterns from Biology for Distributed Computing, Babaoglu et al.
  • Design patterns for decentralised coordination in self-organising, De Wolf et al.