Difference between revisions of "Design Patterns for engineering SOS"

From Self-Organization Wiki
Jump to: navigation, search
(New page: === Design Patterns for SOS? * The idea of reuse existing, proven solutions seems to be interesting... * Usage Design Patterns depends on the nature of the system * Kategorize types of SOS...)
 
Line 3: Line 3:
 
* Usage Design Patterns depends on the nature of the system
 
* Usage Design Patterns depends on the nature of the system
 
* Kategorize types of SOS and assign possible design patterns, which are useful for which type
 
* Kategorize types of SOS and assign possible design patterns, which are useful for which type
 +
* Checklist seems currently to be more appropriate, we know what is necessary to get SOS
 
* Define Patterns for basic properties of SOS: Adaptivity, Emergence, Autonomy, Decentralisation, Cognition
 
* Define Patterns for basic properties of SOS: Adaptivity, Emergence, Autonomy, Decentralisation, Cognition
 
+
* positive feedback, neg. feedback, fluctuation, multiple intercations
 +
* Design Time components to show up: spatial temporal structures, muliple stability, parameter bifurcation
 +
* Focus on mechanisms that cause systems to be SOS
 +
* Design time patterns we that show a SOS runtime behaviour
 +
*
  
 
=== Desing Patterns
 
=== Desing Patterns
 
* Patterns of coordination
 
* Patterns of coordination
 
** Stigmergy
 
** Stigmergy
** Connections async/sync
+
** Combine positive/negative Feedback w. Balance
 +
* Control Theory -> Feedback
 +
* Coupling between local interactions and global behaviour

Revision as of 10:20, 13 July 2010

=== Design Patterns for SOS?

  • The idea of reuse existing, proven solutions seems to be interesting...
  • Usage Design Patterns depends on the nature of the system
  • Kategorize types of SOS and assign possible design patterns, which are useful for which type
  • Checklist seems currently to be more appropriate, we know what is necessary to get SOS
  • Define Patterns for basic properties of SOS: Adaptivity, Emergence, Autonomy, Decentralisation, Cognition
  • positive feedback, neg. feedback, fluctuation, multiple intercations
  • Design Time components to show up: spatial temporal structures, muliple stability, parameter bifurcation
  • Focus on mechanisms that cause systems to be SOS
  • Design time patterns we that show a SOS runtime behaviour

=== Desing Patterns

  • Patterns of coordination
    • Stigmergy
    • Combine positive/negative Feedback w. Balance
  • Control Theory -> Feedback
  • Coupling between local interactions and global behaviour