Difference between revisions of "Design Patterns for engineering SOS"
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(New page: === Design Patterns for SOS? * The idea of reuse existing, proven solutions seems to be interesting... * Usage Design Patterns depends on the nature of the system * Kategorize types of SOS...) |
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* Usage Design Patterns depends on the nature of the system | * Usage Design Patterns depends on the nature of the system | ||
* Kategorize types of SOS and assign possible design patterns, which are useful for which type | * Kategorize types of SOS and assign possible design patterns, which are useful for which type | ||
+ | * Checklist seems currently to be more appropriate, we know what is necessary to get SOS | ||
* Define Patterns for basic properties of SOS: Adaptivity, Emergence, Autonomy, Decentralisation, Cognition | * Define Patterns for basic properties of SOS: Adaptivity, Emergence, Autonomy, Decentralisation, Cognition | ||
− | + | * positive feedback, neg. feedback, fluctuation, multiple intercations | |
+ | * Design Time components to show up: spatial temporal structures, muliple stability, parameter bifurcation | ||
+ | * Focus on mechanisms that cause systems to be SOS | ||
+ | * Design time patterns we that show a SOS runtime behaviour | ||
+ | * | ||
=== Desing Patterns | === Desing Patterns | ||
* Patterns of coordination | * Patterns of coordination | ||
** Stigmergy | ** Stigmergy | ||
− | ** | + | ** Combine positive/negative Feedback w. Balance |
+ | * Control Theory -> Feedback | ||
+ | * Coupling between local interactions and global behaviour |
Revision as of 10:20, 13 July 2010
=== Design Patterns for SOS?
- The idea of reuse existing, proven solutions seems to be interesting...
- Usage Design Patterns depends on the nature of the system
- Kategorize types of SOS and assign possible design patterns, which are useful for which type
- Checklist seems currently to be more appropriate, we know what is necessary to get SOS
- Define Patterns for basic properties of SOS: Adaptivity, Emergence, Autonomy, Decentralisation, Cognition
- positive feedback, neg. feedback, fluctuation, multiple intercations
- Design Time components to show up: spatial temporal structures, muliple stability, parameter bifurcation
- Focus on mechanisms that cause systems to be SOS
- Design time patterns we that show a SOS runtime behaviour
=== Desing Patterns
- Patterns of coordination
- Stigmergy
- Combine positive/negative Feedback w. Balance
- Control Theory -> Feedback
- Coupling between local interactions and global behaviour