Difference between revisions of "Design Patterns for engineering SOS"

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== Desing Patterns ==
 
== Desing Patterns ==
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* Achitectural patterns
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** Observer-Controller Architecture (Organic Computing)
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** MAPE (Monitor, Analyze, Process, Execute) Cycle (IBM Autonomic Computing)
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* Patterns for (interaction) mechanisms
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** Artificial Hormone System (moving/placing resources/load balancing)
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** Ant foraging (reliably find shortest routes)
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** Pulse-coupled oscillators
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** Plain diffusion, replication, chemotaxis, and stigmergy, …
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* Patterns of coordination
 
* Patterns of coordination
 
** Stigmergy
 
** Stigmergy
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* Control Theory -> Feedback
 
* Control Theory -> Feedback
 
* Coupling between local interactions and global behaviour
 
* Coupling between local interactions and global behaviour
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== Related Work on Design Patterns ==
 
== Related Work on Design Patterns ==

Revision as of 11:38, 13 July 2010

Design Patterns for SOS?

  • The idea of reuse existing, proven solutions seems to be interesting...
  • Focus on mechanisms that cause systems to be SOS
  • Use a pattern at design time, so that a SOS runtime behaviour shows up
  • The usage of design patterns depends on the nature of the desired system
    • Kategorize types of SOS and assign possible design patterns, which are useful for which type
  • Checklist seems currently to be more appropriate, we know what is necessary to get SOS
  • Checklist for basic properties of SOS: Adaptivity, Emergence, Autonomy, Decentralisation, Cognition, Feedback, Multiple intercations
  • Runtime effects to show up: spatial temporal structures, multiple stability, parameter bifurcation


Desing Patterns

  • Achitectural patterns
    • Observer-Controller Architecture (Organic Computing)
    • MAPE (Monitor, Analyze, Process, Execute) Cycle (IBM Autonomic Computing)
  • Patterns for (interaction) mechanisms
    • Artificial Hormone System (moving/placing resources/load balancing)
    • Ant foraging (reliably find shortest routes)
    • Pulse-coupled oscillators
    • Plain diffusion, replication, chemotaxis, and stigmergy, …
  • Patterns of coordination
    • Stigmergy
    • Combine positive/negative Feedback w. Balance
  • Control Theory -> Feedback
  • Coupling between local interactions and global behaviour


Related Work on Design Patterns

In software engineering: a design pattern is a general reusable solution to a commonly occurring problem in software design. A design pattern is not a finished design that can be transformed directly into code. It is a description or template for how to solve a problem that can be used in many different situations [1]

  • Design Patterns for Self-organising Systems, Gardelli et al.
  • Design Patterns from Biology for Distributed Computing, Babaoglu et al.
  • Design patterns for decentralised coordination in self-organising, De Wolf et al.