Difference between revisions of "Design Patterns for engineering SOS"
From Self-Organization Wiki
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* Control Theory -> Feedback | * Control Theory -> Feedback | ||
* Coupling between local interactions and global behaviour | * Coupling between local interactions and global behaviour | ||
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+ | == Related Work on Design Patterns === | ||
+ | |||
+ | In software engineering: ''a design pattern is a general reusable solution to a commonly occurring problem in software design. A design pattern is not a finished design that can be transformed directly into code. It is a description or template for how to solve a problem that can be used in many different situations'' [http://en.wikipedia.org/wiki/Design_pattern_%28computer_science%29] | ||
+ | * Design Patterns for Self-organising Systems, Gardelli et al. | ||
+ | * Design Patterns from Biology for Distributed Computing, Babaoglu et al. | ||
+ | * Design patterns for decentralised coordination in self-organising, De Wolf et al. |
Revision as of 10:33, 13 July 2010
Design Patterns for SOS?
- The idea of reuse existing, proven solutions seems to be interesting...
- The usage of design patterns depends on the nature of the desired system
- Focus on mechanisms that cause systems to be SOS
- Use a pattern at design time, so that a SOS runtime behaviour shows up
- Kategorize types of SOS and assign possible design patterns, which are useful for which type
- Checklist seems currently to be more appropriate, we know what is necessary to get SOS
- Checklist for basic properties of SOS: Adaptivity, Emergence, Autonomy, Decentralisation, Cognition, Feedback, Multiple intercations
- Runtime effects to show up: spatial temporal structures, muliple stability, parameter bifurcation
Desing Patterns
- Patterns of coordination
- Stigmergy
- Combine positive/negative Feedback w. Balance
- Control Theory -> Feedback
- Coupling between local interactions and global behaviour
Related Work on Design Patterns =
In software engineering: a design pattern is a general reusable solution to a commonly occurring problem in software design. A design pattern is not a finished design that can be transformed directly into code. It is a description or template for how to solve a problem that can be used in many different situations [1]
- Design Patterns for Self-organising Systems, Gardelli et al.
- Design Patterns from Biology for Distributed Computing, Babaoglu et al.
- Design patterns for decentralised coordination in self-organising, De Wolf et al.