Difference between revisions of "Modeling Techniques for Self-Organizing Systems"
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(→Modeling the Structure, Dynamics and Quantification - Group 2) |
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** Game theory (high complexity once N>2) | ** Game theory (high complexity once N>2) | ||
** Swarm behaviour / intelligence (scalable, but has limited modeling capabilities) | ** Swarm behaviour / intelligence (scalable, but has limited modeling capabilities) | ||
+ | |||
+ | ==Group Work - Group 4== | ||
+ | |||
+ | * Modeling Techniques | ||
+ | ** Use differential/difference equations to model Self Organizing Systems that correlate at some point e.g. for synchronization | ||
+ | *** Lyapunov-Exponent – evaluate how different start points change the systems evolution through a phase space | ||
+ | *** Sensitivity to the initial conditions of the differential equations | ||
+ | ** (Hidden) Markov models | ||
+ | * Properties | ||
+ | ** Emergent properties are often not easy to measure/understand | ||
+ | ** Sensitivity to the initial conditions of the differential equations might help with adaptivness | ||
+ | ** Adaptivness/goal-orientedness: in Markov models we can remove some nodes and re-evalute. Can give us an idea about effectiveness etc. | ||
+ | * Limitations/Potentials | ||
+ | ** “classical methods” are well researched and evaluated but not specifically tailored towards SOS | ||
+ | ** very hard to measure |
Revision as of 16:00, 15 July 2009
Modeling the Structure, Dynamics and Quantification - Group 2
Looked at modeling the topology and connections between agents.
Techniques for dynamic processes (microscopic rules of behaviour) and their strengths/weaknesses regarding robustness:
- Cellular Automaton
- Easy to form, broad range of patterns
- But: Dependence on synchronization
- Evolutionary Algorithms
- Genetic Algorithms
- Efficient search through high dimensional state
- However: Need to specify a "fitness landscape" a priori (need to know what to find a good solution to)
- History dependence (converges to different solutions)
- Good, but no optimal solutions
- Discussion mentioned that this may be more design than modeling (since it designs the solution)
- Genetic Algorithms
- UML (Modelling specification language)
- Finite State Machines / Hidden Marcov Models
- Flexible
- Model at the system level (macroscopic)
- Control Theory
- Real-Time, but has some centralized, global requirements
- Agent-based approaches
- Local synch. algorithms
- Local geometric constructions
- Game theory (high complexity once N>2)
- Swarm behaviour / intelligence (scalable, but has limited modeling capabilities)
Group Work - Group 4
- Modeling Techniques
- Use differential/difference equations to model Self Organizing Systems that correlate at some point e.g. for synchronization
- Lyapunov-Exponent – evaluate how different start points change the systems evolution through a phase space
- Sensitivity to the initial conditions of the differential equations
- (Hidden) Markov models
- Use differential/difference equations to model Self Organizing Systems that correlate at some point e.g. for synchronization
- Properties
- Emergent properties are often not easy to measure/understand
- Sensitivity to the initial conditions of the differential equations might help with adaptivness
- Adaptivness/goal-orientedness: in Markov models we can remove some nodes and re-evalute. Can give us an idea about effectiveness etc.
- Limitations/Potentials
- “classical methods” are well researched and evaluated but not specifically tailored towards SOS
- very hard to measure