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		<updated>2026-10-22T20:26:49Z</updated>
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	<entry>
		<id>https://mobile.aau.at/selforganized-wiki/index.php?title=Design_Patterns_for_engineering_SOS&amp;diff=624</id>
		<title>Design Patterns for engineering SOS</title>
		<link rel="alternate" type="text/html" href="https://mobile.aau.at/selforganized-wiki/index.php?title=Design_Patterns_for_engineering_SOS&amp;diff=624"/>
				<updated>2010-07-13T09:50:08Z</updated>
		
		<summary type="html">&lt;p&gt;Hlindner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Design Patterns for SOS? ==&lt;br /&gt;
* The idea of reuse existing, proven solutions seems to be interesting, but...&lt;br /&gt;
* Focus on mechanisms that cause systems to be SOS&lt;br /&gt;
* Use a pattern at design time, so that a SOS runtime behaviour shows up&lt;br /&gt;
* The usage of design patterns depends on the nature of the desired system &lt;br /&gt;
** Kategorize types of SOS and assign possible design patterns, which are useful for which type&lt;br /&gt;
* Checklist seems currently to be more appropriate, we know what is necessary to get SOS&lt;br /&gt;
** Checklist for basic properties of SOS: Adaptivity, Emergence, Autonomy, Decentralisation, Cognition, Feedback, Multiple intercations&lt;br /&gt;
* Runtime effects to show up: spatial temporal structures, multiple stability, parameter bifurcation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Design Patterns ==&lt;br /&gt;
* Achitectural patterns&lt;br /&gt;
** Observer-Controller Architecture (Organic Computing)&lt;br /&gt;
** MAPE (Monitor, Analyze, Process, Execute) Cycle (IBM Autonomic Computing)&lt;br /&gt;
* Patterns for (interaction) mechanisms&lt;br /&gt;
** Artificial Hormone System (moving/placing resources/load balancing)&lt;br /&gt;
** Ant foraging (reliably find shortest routes)&lt;br /&gt;
** Pulse-coupled oscillators&lt;br /&gt;
** Plain diffusion, replication, chemotaxis, and stigmergy, …&lt;br /&gt;
&lt;br /&gt;
* Patterns of coordination&lt;br /&gt;
** Stigmergy&lt;br /&gt;
** Combine positive/negative Feedback w. Balance&lt;br /&gt;
* Control Theory -&amp;gt; Feedback loop&lt;br /&gt;
* Coupling between local interactions and global behaviour&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related Work on Design Patterns ==&lt;br /&gt;
&lt;br /&gt;
In software engineering: ''a design pattern is a general reusable solution to a commonly occurring problem in software design. A design pattern is not a finished design that can be transformed directly into code. It is a description or template for how to solve a problem that can be used in many different situations'' [http://en.wikipedia.org/wiki/Design_pattern_%28computer_science%29]&lt;br /&gt;
* Design Patterns for Self-organising Systems, Gardelli et al.&lt;br /&gt;
* Design Patterns from Biology for Distributed Computing, Babaoglu et al.&lt;br /&gt;
* Design patterns for decentralised coordination in self-organising, De Wolf et al.&lt;/div&gt;</summary>
		<author><name>Hlindner</name></author>	</entry>

	<entry>
		<id>https://mobile.aau.at/selforganized-wiki/index.php?title=Design_Patterns_for_engineering_SOS&amp;diff=621</id>
		<title>Design Patterns for engineering SOS</title>
		<link rel="alternate" type="text/html" href="https://mobile.aau.at/selforganized-wiki/index.php?title=Design_Patterns_for_engineering_SOS&amp;diff=621"/>
				<updated>2010-07-13T09:47:49Z</updated>
		
		<summary type="html">&lt;p&gt;Hlindner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Design Patterns for SOS? ==&lt;br /&gt;
* The idea of reuse existing, proven solutions seems to be interesting, but...&lt;br /&gt;
* Focus on mechanisms that cause systems to be SOS&lt;br /&gt;
* Use a pattern at design time, so that a SOS runtime behaviour shows up&lt;br /&gt;
* The usage of design patterns depends on the nature of the desired system &lt;br /&gt;
** Kategorize types of SOS and assign possible design patterns, which are useful for which type&lt;br /&gt;
* Checklist seems currently to be more appropriate, we know what is necessary to get SOS&lt;br /&gt;
** Checklist for basic properties of SOS: Adaptivity, Emergence, Autonomy, Decentralisation, Cognition, Feedback, Multiple intercations&lt;br /&gt;
* Runtime effects to show up: spatial temporal structures, multiple stability, parameter bifurcation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Design Patterns ==&lt;br /&gt;
* Achitectural patterns&lt;br /&gt;
** Observer-Controller Architecture (Organic Computing)&lt;br /&gt;
** MAPE (Monitor, Analyze, Process, Execute) Cycle (IBM Autonomic Computing)&lt;br /&gt;
* Patterns for (interaction) mechanisms&lt;br /&gt;
** Artificial Hormone System (moving/placing resources/load balancing)&lt;br /&gt;
** Ant foraging (reliably find shortest routes)&lt;br /&gt;
** Pulse-coupled oscillators&lt;br /&gt;
** Plain diffusion, replication, chemotaxis, and stigmergy, …&lt;br /&gt;
&lt;br /&gt;
* Patterns of coordination&lt;br /&gt;
** Stigmergy&lt;br /&gt;
** Combine positive/negative Feedback w. Balance&lt;br /&gt;
* Control Theory -&amp;gt; Feedback&lt;br /&gt;
* Coupling between local interactions and global behaviour&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related Work on Design Patterns ==&lt;br /&gt;
&lt;br /&gt;
In software engineering: ''a design pattern is a general reusable solution to a commonly occurring problem in software design. A design pattern is not a finished design that can be transformed directly into code. It is a description or template for how to solve a problem that can be used in many different situations'' [http://en.wikipedia.org/wiki/Design_pattern_%28computer_science%29]&lt;br /&gt;
* Design Patterns for Self-organising Systems, Gardelli et al.&lt;br /&gt;
* Design Patterns from Biology for Distributed Computing, Babaoglu et al.&lt;br /&gt;
* Design patterns for decentralised coordination in self-organising, De Wolf et al.&lt;/div&gt;</summary>
		<author><name>Hlindner</name></author>	</entry>

	<entry>
		<id>https://mobile.aau.at/selforganized-wiki/index.php?title=Design_Patterns_for_engineering_SOS&amp;diff=617</id>
		<title>Design Patterns for engineering SOS</title>
		<link rel="alternate" type="text/html" href="https://mobile.aau.at/selforganized-wiki/index.php?title=Design_Patterns_for_engineering_SOS&amp;diff=617"/>
				<updated>2010-07-13T09:43:04Z</updated>
		
		<summary type="html">&lt;p&gt;Hlindner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Design Patterns for SOS? ==&lt;br /&gt;
* The idea of reuse existing, proven solutions seems to be interesting, but...&lt;br /&gt;
* Focus on mechanisms that cause systems to be SOS&lt;br /&gt;
* Use a pattern at design time, so that a SOS runtime behaviour shows up&lt;br /&gt;
* The usage of design patterns depends on the nature of the desired system &lt;br /&gt;
** Kategorize types of SOS and assign possible design patterns, which are useful for which type&lt;br /&gt;
* Checklist seems currently to be more appropriate, we know what is necessary to get SOS&lt;br /&gt;
** Checklist for basic properties of SOS: Adaptivity, Emergence, Autonomy, Decentralisation, Cognition, Feedback, Multiple intercations&lt;br /&gt;
* Runtime effects to show up: spatial temporal structures, multiple stability, parameter bifurcation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Design Patterns ==&lt;br /&gt;
* Achitectural patterns&lt;br /&gt;
** Observer-Controller Architecture (Organic Computing)&lt;br /&gt;
** MAPE (Monitor, Analyze, Process, Execute) Cycle (IBM Autonomic Computing)&lt;br /&gt;
* Patterns for (interaction) mechanisms&lt;br /&gt;
** Artificial Hormone System (moving/placing resources/load balancing)&lt;br /&gt;
** Ant foraging (reliably find shortest routes)&lt;br /&gt;
** Pulse-coupled oscillators&lt;br /&gt;
** Plain diffusion, replication, chemotaxis, and stigmergy, …&lt;br /&gt;
&lt;br /&gt;
* Patterns of coordination&lt;br /&gt;
** Stigmergy&lt;br /&gt;
** Combine positive/negative Feedback w. Balance&lt;br /&gt;
* Control Theory -&amp;gt; Feedback&lt;br /&gt;
* Coupling between local interactions and global behaviour&lt;br /&gt;
&lt;br /&gt;
== Related Work on Design Patterns ==&lt;br /&gt;
&lt;br /&gt;
In software engineering: ''a design pattern is a general reusable solution to a commonly occurring problem in software design. A design pattern is not a finished design that can be transformed directly into code. It is a description or template for how to solve a problem that can be used in many different situations'' [http://en.wikipedia.org/wiki/Design_pattern_%28computer_science%29]&lt;br /&gt;
* Design Patterns for Self-organising Systems, Gardelli et al.&lt;br /&gt;
* Design Patterns from Biology for Distributed Computing, Babaoglu et al.&lt;br /&gt;
* Design patterns for decentralised coordination in self-organising, De Wolf et al.&lt;/div&gt;</summary>
		<author><name>Hlindner</name></author>	</entry>

	<entry>
		<id>https://mobile.aau.at/selforganized-wiki/index.php?title=Design_Patterns_for_engineering_SOS&amp;diff=612</id>
		<title>Design Patterns for engineering SOS</title>
		<link rel="alternate" type="text/html" href="https://mobile.aau.at/selforganized-wiki/index.php?title=Design_Patterns_for_engineering_SOS&amp;diff=612"/>
				<updated>2010-07-13T09:40:00Z</updated>
		
		<summary type="html">&lt;p&gt;Hlindner: /* Desing Patterns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Design Patterns for SOS? ==&lt;br /&gt;
* The idea of reuse existing, proven solutions seems to be interesting...&lt;br /&gt;
* Focus on mechanisms that cause systems to be SOS&lt;br /&gt;
* Use a pattern at design time, so that a SOS runtime behaviour shows up&lt;br /&gt;
* The usage of design patterns depends on the nature of the desired system &lt;br /&gt;
** Kategorize types of SOS and assign possible design patterns, which are useful for which type&lt;br /&gt;
* Checklist seems currently to be more appropriate, we know what is necessary to get SOS&lt;br /&gt;
** Checklist for basic properties of SOS: Adaptivity, Emergence, Autonomy, Decentralisation, Cognition, Feedback, Multiple intercations&lt;br /&gt;
* Runtime effects to show up: spatial temporal structures, multiple stability, parameter bifurcation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Design Patterns ==&lt;br /&gt;
* Achitectural patterns&lt;br /&gt;
** Observer-Controller Architecture (Organic Computing)&lt;br /&gt;
** MAPE (Monitor, Analyze, Process, Execute) Cycle (IBM Autonomic Computing)&lt;br /&gt;
* Patterns for (interaction) mechanisms&lt;br /&gt;
** Artificial Hormone System (moving/placing resources/load balancing)&lt;br /&gt;
** Ant foraging (reliably find shortest routes)&lt;br /&gt;
** Pulse-coupled oscillators&lt;br /&gt;
** Plain diffusion, replication, chemotaxis, and stigmergy, …&lt;br /&gt;
&lt;br /&gt;
* Patterns of coordination&lt;br /&gt;
** Stigmergy&lt;br /&gt;
** Combine positive/negative Feedback w. Balance&lt;br /&gt;
* Control Theory -&amp;gt; Feedback&lt;br /&gt;
* Coupling between local interactions and global behaviour&lt;br /&gt;
&lt;br /&gt;
== Related Work on Design Patterns ==&lt;br /&gt;
&lt;br /&gt;
In software engineering: ''a design pattern is a general reusable solution to a commonly occurring problem in software design. A design pattern is not a finished design that can be transformed directly into code. It is a description or template for how to solve a problem that can be used in many different situations'' [http://en.wikipedia.org/wiki/Design_pattern_%28computer_science%29]&lt;br /&gt;
* Design Patterns for Self-organising Systems, Gardelli et al.&lt;br /&gt;
* Design Patterns from Biology for Distributed Computing, Babaoglu et al.&lt;br /&gt;
* Design patterns for decentralised coordination in self-organising, De Wolf et al.&lt;/div&gt;</summary>
		<author><name>Hlindner</name></author>	</entry>

	<entry>
		<id>https://mobile.aau.at/selforganized-wiki/index.php?title=Design_Patterns_for_engineering_SOS&amp;diff=609</id>
		<title>Design Patterns for engineering SOS</title>
		<link rel="alternate" type="text/html" href="https://mobile.aau.at/selforganized-wiki/index.php?title=Design_Patterns_for_engineering_SOS&amp;diff=609"/>
				<updated>2010-07-13T09:39:01Z</updated>
		
		<summary type="html">&lt;p&gt;Hlindner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Design Patterns for SOS? ==&lt;br /&gt;
* The idea of reuse existing, proven solutions seems to be interesting...&lt;br /&gt;
* Focus on mechanisms that cause systems to be SOS&lt;br /&gt;
* Use a pattern at design time, so that a SOS runtime behaviour shows up&lt;br /&gt;
* The usage of design patterns depends on the nature of the desired system &lt;br /&gt;
** Kategorize types of SOS and assign possible design patterns, which are useful for which type&lt;br /&gt;
* Checklist seems currently to be more appropriate, we know what is necessary to get SOS&lt;br /&gt;
** Checklist for basic properties of SOS: Adaptivity, Emergence, Autonomy, Decentralisation, Cognition, Feedback, Multiple intercations&lt;br /&gt;
* Runtime effects to show up: spatial temporal structures, multiple stability, parameter bifurcation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Desing Patterns ==&lt;br /&gt;
* Achitectural patterns&lt;br /&gt;
** Observer-Controller Architecture (Organic Computing)&lt;br /&gt;
** MAPE (Monitor, Analyze, Process, Execute) Cycle (IBM Autonomic Computing)&lt;br /&gt;
* Patterns for (interaction) mechanisms&lt;br /&gt;
** Artificial Hormone System (moving/placing resources/load balancing)&lt;br /&gt;
** Ant foraging (reliably find shortest routes)&lt;br /&gt;
** Pulse-coupled oscillators&lt;br /&gt;
** Plain diffusion, replication, chemotaxis, and stigmergy, …&lt;br /&gt;
&lt;br /&gt;
* Patterns of coordination&lt;br /&gt;
** Stigmergy&lt;br /&gt;
** Combine positive/negative Feedback w. Balance&lt;br /&gt;
* Control Theory -&amp;gt; Feedback&lt;br /&gt;
* Coupling between local interactions and global behaviour&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related Work on Design Patterns ==&lt;br /&gt;
&lt;br /&gt;
In software engineering: ''a design pattern is a general reusable solution to a commonly occurring problem in software design. A design pattern is not a finished design that can be transformed directly into code. It is a description or template for how to solve a problem that can be used in many different situations'' [http://en.wikipedia.org/wiki/Design_pattern_%28computer_science%29]&lt;br /&gt;
* Design Patterns for Self-organising Systems, Gardelli et al.&lt;br /&gt;
* Design Patterns from Biology for Distributed Computing, Babaoglu et al.&lt;br /&gt;
* Design patterns for decentralised coordination in self-organising, De Wolf et al.&lt;/div&gt;</summary>
		<author><name>Hlindner</name></author>	</entry>

	<entry>
		<id>https://mobile.aau.at/selforganized-wiki/index.php?title=Design_Patterns_for_engineering_SOS&amp;diff=605</id>
		<title>Design Patterns for engineering SOS</title>
		<link rel="alternate" type="text/html" href="https://mobile.aau.at/selforganized-wiki/index.php?title=Design_Patterns_for_engineering_SOS&amp;diff=605"/>
				<updated>2010-07-13T09:36:49Z</updated>
		
		<summary type="html">&lt;p&gt;Hlindner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Design Patterns for SOS? ==&lt;br /&gt;
* The idea of reuse existing, proven solutions seems to be interesting...&lt;br /&gt;
* Focus on mechanisms that cause systems to be SOS&lt;br /&gt;
* Use a pattern at design time, so that a SOS runtime behaviour shows up&lt;br /&gt;
* The usage of design patterns depends on the nature of the desired system &lt;br /&gt;
** Kategorize types of SOS and assign possible design patterns, which are useful for which type&lt;br /&gt;
* Checklist seems currently to be more appropriate, we know what is necessary to get SOS&lt;br /&gt;
* Checklist for basic properties of SOS: Adaptivity, Emergence, Autonomy, Decentralisation, Cognition, Feedback, Multiple intercations&lt;br /&gt;
* Runtime effects to show up: spatial temporal structures, multiple stability, parameter bifurcation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Desing Patterns ==&lt;br /&gt;
* Patterns of coordination&lt;br /&gt;
** Stigmergy&lt;br /&gt;
** Combine positive/negative Feedback w. Balance&lt;br /&gt;
* Control Theory -&amp;gt; Feedback&lt;br /&gt;
* Coupling between local interactions and global behaviour&lt;br /&gt;
&lt;br /&gt;
== Related Work on Design Patterns ==&lt;br /&gt;
&lt;br /&gt;
In software engineering: ''a design pattern is a general reusable solution to a commonly occurring problem in software design. A design pattern is not a finished design that can be transformed directly into code. It is a description or template for how to solve a problem that can be used in many different situations'' [http://en.wikipedia.org/wiki/Design_pattern_%28computer_science%29]&lt;br /&gt;
* Design Patterns for Self-organising Systems, Gardelli et al.&lt;br /&gt;
* Design Patterns from Biology for Distributed Computing, Babaoglu et al.&lt;br /&gt;
* Design patterns for decentralised coordination in self-organising, De Wolf et al.&lt;/div&gt;</summary>
		<author><name>Hlindner</name></author>	</entry>

	<entry>
		<id>https://mobile.aau.at/selforganized-wiki/index.php?title=Design_Patterns_for_engineering_SOS&amp;diff=603</id>
		<title>Design Patterns for engineering SOS</title>
		<link rel="alternate" type="text/html" href="https://mobile.aau.at/selforganized-wiki/index.php?title=Design_Patterns_for_engineering_SOS&amp;diff=603"/>
				<updated>2010-07-13T09:35:27Z</updated>
		
		<summary type="html">&lt;p&gt;Hlindner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Design Patterns for SOS? ===&lt;br /&gt;
* The idea of reuse existing, proven solutions seems to be interesting...&lt;br /&gt;
* Focus on mechanisms that cause systems to be SOS&lt;br /&gt;
* Use a pattern at design time, so that a SOS runtime behaviour shows up&lt;br /&gt;
* The usage of design patterns depends on the nature of the desired system &lt;br /&gt;
** Kategorize types of SOS and assign possible design patterns, which are useful for which type&lt;br /&gt;
* Checklist seems currently to be more appropriate, we know what is necessary to get SOS&lt;br /&gt;
* Checklist for basic properties of SOS: Adaptivity, Emergence, Autonomy, Decentralisation, Cognition, Feedback, Multiple intercations&lt;br /&gt;
* Runtime effects to show up: spatial temporal structures, muliple stability, parameter bifurcation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Desing Patterns ===&lt;br /&gt;
* Patterns of coordination&lt;br /&gt;
** Stigmergy&lt;br /&gt;
** Combine positive/negative Feedback w. Balance&lt;br /&gt;
* Control Theory -&amp;gt; Feedback&lt;br /&gt;
* Coupling between local interactions and global behaviour&lt;br /&gt;
&lt;br /&gt;
== Related Work on Design Patterns ==&lt;br /&gt;
&lt;br /&gt;
In software engineering: ''a design pattern is a general reusable solution to a commonly occurring problem in software design. A design pattern is not a finished design that can be transformed directly into code. It is a description or template for how to solve a problem that can be used in many different situations'' [http://en.wikipedia.org/wiki/Design_pattern_%28computer_science%29]&lt;br /&gt;
* Design Patterns for Self-organising Systems, Gardelli et al.&lt;br /&gt;
* Design Patterns from Biology for Distributed Computing, Babaoglu et al.&lt;br /&gt;
* Design patterns for decentralised coordination in self-organising, De Wolf et al.&lt;/div&gt;</summary>
		<author><name>Hlindner</name></author>	</entry>

	<entry>
		<id>https://mobile.aau.at/selforganized-wiki/index.php?title=Design_Patterns_for_engineering_SOS&amp;diff=600</id>
		<title>Design Patterns for engineering SOS</title>
		<link rel="alternate" type="text/html" href="https://mobile.aau.at/selforganized-wiki/index.php?title=Design_Patterns_for_engineering_SOS&amp;diff=600"/>
				<updated>2010-07-13T09:32:11Z</updated>
		
		<summary type="html">&lt;p&gt;Hlindner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Design Patterns for SOS? ===&lt;br /&gt;
* The idea of reuse existing, proven solutions seems to be interesting...&lt;br /&gt;
* The usage of design patterns depends on the nature of the desired system &lt;br /&gt;
* Focus on mechanisms that cause systems to be SOS&lt;br /&gt;
* Use a pattern at design time, so that a SOS runtime behaviour shows up&lt;br /&gt;
* Kategorize types of SOS and assign possible design patterns, which are useful for which type&lt;br /&gt;
* Checklist seems currently to be more appropriate, we know what is necessary to get SOS&lt;br /&gt;
* Checklist for basic properties of SOS: Adaptivity, Emergence, Autonomy, Decentralisation, Cognition, Feedback, Multiple intercations&lt;br /&gt;
* Runtime effects to show up: spatial temporal structures, muliple stability, parameter bifurcation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Desing Patterns ===&lt;br /&gt;
* Patterns of coordination&lt;br /&gt;
** Stigmergy&lt;br /&gt;
** Combine positive/negative Feedback w. Balance&lt;br /&gt;
* Control Theory -&amp;gt; Feedback&lt;br /&gt;
* Coupling between local interactions and global behaviour&lt;/div&gt;</summary>
		<author><name>Hlindner</name></author>	</entry>

	<entry>
		<id>https://mobile.aau.at/selforganized-wiki/index.php?title=Design_Patterns_for_engineering_SOS&amp;diff=598</id>
		<title>Design Patterns for engineering SOS</title>
		<link rel="alternate" type="text/html" href="https://mobile.aau.at/selforganized-wiki/index.php?title=Design_Patterns_for_engineering_SOS&amp;diff=598"/>
				<updated>2010-07-13T09:27:59Z</updated>
		
		<summary type="html">&lt;p&gt;Hlindner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Design Patterns for SOS? ===&lt;br /&gt;
* The idea of reuse existing, proven solutions seems to be interesting...&lt;br /&gt;
* The usage of design patterns depends on the nature of the desired system &lt;br /&gt;
* Focus on mechanisms that cause systems to be SOS&lt;br /&gt;
* Design time patterns, we that show a SOS runtime behaviour&lt;br /&gt;
* Kategorize types of SOS and assign possible design patterns, which are useful for which type&lt;br /&gt;
* Checklist seems currently to be more appropriate, we know what is necessary to get SOS&lt;br /&gt;
* Checklist for basic properties of SOS: Adaptivity, Emergence, Autonomy, Decentralisation, Cognition, Feedback, Multiple intercations&lt;br /&gt;
* Runtime effects to show up: spatial temporal structures, muliple stability, parameter bifurcation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Desing Patterns ===&lt;br /&gt;
* Patterns of coordination&lt;br /&gt;
** Stigmergy&lt;br /&gt;
** Combine positive/negative Feedback w. Balance&lt;br /&gt;
* Control Theory -&amp;gt; Feedback&lt;br /&gt;
* Coupling between local interactions and global behaviour&lt;/div&gt;</summary>
		<author><name>Hlindner</name></author>	</entry>

	<entry>
		<id>https://mobile.aau.at/selforganized-wiki/index.php?title=Design_Patterns_for_engineering_SOS&amp;diff=594</id>
		<title>Design Patterns for engineering SOS</title>
		<link rel="alternate" type="text/html" href="https://mobile.aau.at/selforganized-wiki/index.php?title=Design_Patterns_for_engineering_SOS&amp;diff=594"/>
				<updated>2010-07-13T09:21:19Z</updated>
		
		<summary type="html">&lt;p&gt;Hlindner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Design Patterns for SOS? ===&lt;br /&gt;
* The idea of reuse existing, proven solutions seems to be interesting...&lt;br /&gt;
* Usage Design Patterns depends on the nature of the system&lt;br /&gt;
* Kategorize types of SOS and assign possible design patterns, which are useful for which type&lt;br /&gt;
* Checklist seems currently to be more appropriate, we know what is necessary to get SOS&lt;br /&gt;
* Define Patterns for basic properties of SOS: Adaptivity, Emergence, Autonomy, Decentralisation, Cognition&lt;br /&gt;
* positive feedback, neg. feedback, fluctuation, multiple intercations&lt;br /&gt;
* Design Time components to show up: spatial temporal structures, muliple stability, parameter bifurcation&lt;br /&gt;
* Focus on mechanisms that cause systems to be SOS&lt;br /&gt;
* Design time patterns we that show a SOS runtime behaviour&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== Desing Patterns ===&lt;br /&gt;
* Patterns of coordination&lt;br /&gt;
** Stigmergy&lt;br /&gt;
** Combine positive/negative Feedback w. Balance&lt;br /&gt;
* Control Theory -&amp;gt; Feedback&lt;br /&gt;
* Coupling between local interactions and global behaviour&lt;/div&gt;</summary>
		<author><name>Hlindner</name></author>	</entry>

	<entry>
		<id>https://mobile.aau.at/selforganized-wiki/index.php?title=Design_Patterns_for_engineering_SOS&amp;diff=593</id>
		<title>Design Patterns for engineering SOS</title>
		<link rel="alternate" type="text/html" href="https://mobile.aau.at/selforganized-wiki/index.php?title=Design_Patterns_for_engineering_SOS&amp;diff=593"/>
				<updated>2010-07-13T09:20:29Z</updated>
		
		<summary type="html">&lt;p&gt;Hlindner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Design Patterns for SOS?&lt;br /&gt;
* The idea of reuse existing, proven solutions seems to be interesting...&lt;br /&gt;
* Usage Design Patterns depends on the nature of the system&lt;br /&gt;
* Kategorize types of SOS and assign possible design patterns, which are useful for which type&lt;br /&gt;
* Checklist seems currently to be more appropriate, we know what is necessary to get SOS&lt;br /&gt;
* Define Patterns for basic properties of SOS: Adaptivity, Emergence, Autonomy, Decentralisation, Cognition&lt;br /&gt;
* positive feedback, neg. feedback, fluctuation, multiple intercations&lt;br /&gt;
* Design Time components to show up: spatial temporal structures, muliple stability, parameter bifurcation&lt;br /&gt;
* Focus on mechanisms that cause systems to be SOS&lt;br /&gt;
* Design time patterns we that show a SOS runtime behaviour&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== Desing Patterns&lt;br /&gt;
* Patterns of coordination&lt;br /&gt;
** Stigmergy&lt;br /&gt;
** Combine positive/negative Feedback w. Balance&lt;br /&gt;
* Control Theory -&amp;gt; Feedback&lt;br /&gt;
* Coupling between local interactions and global behaviour&lt;/div&gt;</summary>
		<author><name>Hlindner</name></author>	</entry>

	<entry>
		<id>https://mobile.aau.at/selforganized-wiki/index.php?title=Design_Patterns_for_engineering_SOS&amp;diff=586</id>
		<title>Design Patterns for engineering SOS</title>
		<link rel="alternate" type="text/html" href="https://mobile.aau.at/selforganized-wiki/index.php?title=Design_Patterns_for_engineering_SOS&amp;diff=586"/>
				<updated>2010-07-13T08:56:18Z</updated>
		
		<summary type="html">&lt;p&gt;Hlindner: New page: === Design Patterns for SOS? * The idea of reuse existing, proven solutions seems to be interesting... * Usage Design Patterns depends on the nature of the system * Kategorize types of SOS...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Design Patterns for SOS?&lt;br /&gt;
* The idea of reuse existing, proven solutions seems to be interesting...&lt;br /&gt;
* Usage Design Patterns depends on the nature of the system&lt;br /&gt;
* Kategorize types of SOS and assign possible design patterns, which are useful for which type&lt;br /&gt;
* Define Patterns for basic properties of SOS: Adaptivity, Emergence, Autonomy, Decentralisation, Cognition&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Desing Patterns&lt;br /&gt;
* Patterns of coordination&lt;br /&gt;
** Stigmergy&lt;br /&gt;
** Connections async/sync&lt;/div&gt;</summary>
		<author><name>Hlindner</name></author>	</entry>

	<entry>
		<id>https://mobile.aau.at/selforganized-wiki/index.php?title=Main_Page&amp;diff=577</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://mobile.aau.at/selforganized-wiki/index.php?title=Main_Page&amp;diff=577"/>
				<updated>2010-07-13T08:39:42Z</updated>
		
		<summary type="html">&lt;p&gt;Hlindner: /* Lakeside Research Days */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== A Wiki on Self-Organizing Networked Systems ==&lt;br /&gt;
&lt;br /&gt;
* [[Definition of Self-Organizing Systems]]&lt;br /&gt;
* [[Misconceptions]]&lt;br /&gt;
* [[Self-Organization being a Discipline on its own?]]&lt;br /&gt;
* [[Robustness]]&lt;br /&gt;
* [[Adaptation]]&lt;br /&gt;
* [[Designing Robust Self-Organizing Systems]]&lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;br /&gt;
&lt;br /&gt;
* [[Self-Organizing Systems Research Groups]]&lt;br /&gt;
* [[Self-Organizing Systems Conferences]]&lt;br /&gt;
* [[Self-Organizing Systems Literature Recommendations]]&lt;br /&gt;
* [[Programming and Modeling Tools]]&lt;br /&gt;
&lt;br /&gt;
== Lakeside Research Days ==&lt;br /&gt;
&lt;br /&gt;
* [[Lakeside Research Days|Lakeside Research Days General Information]]&lt;br /&gt;
* [[Lakeside Research Days'10]]&lt;br /&gt;
** Group Work: [[Challenges in Engineering Self-Organizing Systems]]&lt;br /&gt;
** Group Work: [[Design Patterns for engineering SOS]]&lt;br /&gt;
* [[Lakeside Research Days'09]]&lt;br /&gt;
** [http://mobile.uni-klu.ac.at/selforganized-wiki/index.php/Lakeside_Research_Days%2709#Scheduled_Talks Research Talks]&lt;br /&gt;
** [[Curriculum on Self-Organizing Networked Systems]]&lt;br /&gt;
** Group Work: [[Case Studies for Robust Self-Organizing Systems]]&lt;br /&gt;
** Group Work: [[Modeling Techniques for Self-Organizing Systems]]&lt;br /&gt;
** Group Work: [[Research Areas on Self-Organizing Systems]]&lt;br /&gt;
* [[Lakeside Research Days'08]]&lt;br /&gt;
&lt;br /&gt;
== IWSOS TPC Chairing ==&lt;br /&gt;
* [[Schedule]]&lt;br /&gt;
* [[Call for Papers]]&lt;br /&gt;
* [[TPC Members]]&lt;br /&gt;
&lt;br /&gt;
== How to use the Wiki ==&lt;br /&gt;
&lt;br /&gt;
Consult the [http://meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
=== Getting started ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [http://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;/div&gt;</summary>
		<author><name>Hlindner</name></author>	</entry>

	<entry>
		<id>https://mobile.aau.at/selforganized-wiki/index.php?title=Main_Page&amp;diff=576</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://mobile.aau.at/selforganized-wiki/index.php?title=Main_Page&amp;diff=576"/>
				<updated>2010-07-13T08:38:59Z</updated>
		
		<summary type="html">&lt;p&gt;Hlindner: /* Lakeside Research Days */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== A Wiki on Self-Organizing Networked Systems ==&lt;br /&gt;
&lt;br /&gt;
* [[Definition of Self-Organizing Systems]]&lt;br /&gt;
* [[Misconceptions]]&lt;br /&gt;
* [[Self-Organization being a Discipline on its own?]]&lt;br /&gt;
* [[Robustness]]&lt;br /&gt;
* [[Adaptation]]&lt;br /&gt;
* [[Designing Robust Self-Organizing Systems]]&lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;br /&gt;
&lt;br /&gt;
* [[Self-Organizing Systems Research Groups]]&lt;br /&gt;
* [[Self-Organizing Systems Conferences]]&lt;br /&gt;
* [[Self-Organizing Systems Literature Recommendations]]&lt;br /&gt;
* [[Programming and Modeling Tools]]&lt;br /&gt;
&lt;br /&gt;
== Lakeside Research Days ==&lt;br /&gt;
&lt;br /&gt;
* [[Lakeside Research Days|Lakeside Research Days General Information]]&lt;br /&gt;
* [[Lakeside Research Days'10]]&lt;br /&gt;
** Group Work: [[Challenges in Engineering Self-Organizing Systems]]&lt;br /&gt;
** Group Work: [[Dseign Patterns for engineering SOS]]&lt;br /&gt;
* [[Lakeside Research Days'09]]&lt;br /&gt;
** [http://mobile.uni-klu.ac.at/selforganized-wiki/index.php/Lakeside_Research_Days%2709#Scheduled_Talks Research Talks]&lt;br /&gt;
** [[Curriculum on Self-Organizing Networked Systems]]&lt;br /&gt;
** Group Work: [[Case Studies for Robust Self-Organizing Systems]]&lt;br /&gt;
** Group Work: [[Modeling Techniques for Self-Organizing Systems]]&lt;br /&gt;
** Group Work: [[Research Areas on Self-Organizing Systems]]&lt;br /&gt;
* [[Lakeside Research Days'08]]&lt;br /&gt;
&lt;br /&gt;
== IWSOS TPC Chairing ==&lt;br /&gt;
* [[Schedule]]&lt;br /&gt;
* [[Call for Papers]]&lt;br /&gt;
* [[TPC Members]]&lt;br /&gt;
&lt;br /&gt;
== How to use the Wiki ==&lt;br /&gt;
&lt;br /&gt;
Consult the [http://meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
=== Getting started ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [http://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;/div&gt;</summary>
		<author><name>Hlindner</name></author>	</entry>

	</feed>